weatherless...................62.83737% offense.......................46.45210% balance.......................39.45890% sun...........................15.23172% rain..........................10.32356% sand.......................... 9.35022% hyperoffense.................. 8.79674% trickroom..................... 7.19224% monotype...................... 6.68471% hail.......................... 6.01450% semistall..................... 3.71870% multiweather.................. 3.52625% tailwind...................... 2.77779% voltturn...................... 2.55362% stall......................... 1.57356% sunoffense.................... 1.24523% tricksun...................... 1.20509% monofire...................... 1.08227% monowater..................... 1.04840% monoelectric.................. 0.60086% monodark...................... 0.58354% monoflying.................... 0.55638% trickhail..................... 0.46274% batonpass..................... 0.45432% monofairy..................... 0.38801% tricksand..................... 0.35739% sandoffense................... 0.34015% choice........................ 0.33629% mononormal.................... 0.29126% monograss..................... 0.28016% trickrain..................... 0.27695% monopoison.................... 0.27393% monoice....................... 0.26970% rainoffense................... 0.23888% monobug....................... 0.22303% hailoffense................... 0.20885% monorock...................... 0.20861% monopsychic................... 0.19240% monodragon.................... 0.17853% monofighting.................. 0.16880% monosteel..................... 0.15948% sandstall..................... 0.14097% dragmag....................... 0.13873% monoghost..................... 0.12613% rainstall..................... 0.10637% monoground.................... 0.08982% hailstall..................... 0.07666% sunstall...................... 0.06238% gravity....................... 0.05988% allweather.................... 0.01437% Stalliness (mean: -0.088) |# -1.5|#### |###### -1.0|################## |##################### -0.5|########################### |############################## 0.0|############################# |############################## +0.5|####################### |############# +1.0|######## |### +1.5|## |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.46%