weatherless...................57.20755% balance.......................45.62629% offense.......................44.65434% sun...........................17.15066% sand..........................12.04140% rain..........................11.46552% trickroom.....................10.73662% hail.......................... 6.91098% monotype...................... 6.26017% tailwind...................... 5.64599% multiweather.................. 4.75708% hyperoffense.................. 4.72006% voltturn...................... 4.20787% semistall..................... 3.61015% tricksun...................... 1.43302% stall......................... 1.38916% monofire...................... 1.29950% sunoffense.................... 1.02963% monowater..................... 0.99004% monodark...................... 0.98614% monofairy..................... 0.87607% trickhail..................... 0.78215% batonpass..................... 0.56256% monodragon.................... 0.44850% trickrain..................... 0.37001% monoflying.................... 0.34706% tricksand..................... 0.31223% monoelectric.................. 0.28698% choice........................ 0.25452% monorock...................... 0.20152% mononormal.................... 0.19671% monograss..................... 0.18531% dragmag....................... 0.17982% monoground.................... 0.13604% sandoffense................... 0.12613% monoice....................... 0.09953% sandstall..................... 0.08806% monosteel..................... 0.08591% hailstall..................... 0.07619% rainstall..................... 0.04642% rainoffense................... 0.04390% monobug....................... 0.04094% hailoffense................... 0.03043% monopsychic................... 0.02986% monofighting.................. 0.02374% monopoison.................... 0.02079% monoghost..................... 0.00566% sunstall...................... 0.00286% gravity....................... 0.00083% allweather.................... 0.00000% Stalliness (mean: 0.008) |# -1.5|# |### -1.0|############ |############## -0.5|######################## |######################### 0.0|############################## |############################# +0.5|######################### |############### +1.0|######## |## +1.5|## |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.52%