weatherless...................98.46131% offense.......................52.80281% hyperoffense..................29.89494% balance.......................12.27759% stall......................... 2.85037% semistall..................... 2.17429% monotype...................... 1.29764% sand.......................... 0.94672% hail.......................... 0.49215% monofighting.................. 0.26110% monosteel..................... 0.20751% monowater..................... 0.19583% monodragon.................... 0.15203% mononormal.................... 0.10610% monofairy..................... 0.09101% monoflying.................... 0.09044% monorock...................... 0.09044% monoelectric.................. 0.08679% monopsychic................... 0.08220% monoghost..................... 0.08180% monoground.................... 0.08002% monofire...................... 0.07531% sandoffense................... 0.07494% monodark...................... 0.06907% rain.......................... 0.06693% hailoffense................... 0.06155% monobug....................... 0.05053% sun........................... 0.04739% monoice....................... 0.03714% monograss..................... 0.03711% rainoffense................... 0.02823% monopoison.................... 0.02095% sandstall..................... 0.01522% multiweather.................. 0.01446% dragmag....................... 0.00208% sunoffense.................... 0.00100% rainstall..................... 0.00068% voltturn...................... 0.00032% batonpass..................... 0.00001% sunstall...................... 0.00000% hailstall..................... 0.00000% swagplay...................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.574) | -2.0|## |########### -1.0|############################# |############################## 0.0|############ |#### +1.0|## |## +2.0|## | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 1.05%