weatherless...................82.17243% offense.......................51.99708% balance.......................32.09937% hyperoffense.................. 9.70937% sand.......................... 7.91525% sun........................... 5.28495% semistall..................... 4.45689% monotype...................... 4.07534% hail.......................... 3.43400% rain.......................... 3.06056% multiweather.................. 1.85095% stall......................... 1.73730% trickroom..................... 1.03101% tailwind...................... 0.77123% monopsychic................... 0.46274% monowater..................... 0.45462% monoice....................... 0.45462% sandoffense................... 0.43026% monoelectric.................. 0.37344% monofairy..................... 0.34096% choice........................ 0.30037% sunoffense.................... 0.25978% monobug....................... 0.24355% monosteel..................... 0.24355% monoflying.................... 0.23543% monograss..................... 0.22731% mononormal.................... 0.18672% monodark...................... 0.16236% monoground.................... 0.15425% rainoffense................... 0.12989% monofighting.................. 0.12177% monodragon.................... 0.12177% monofire...................... 0.12177% monorock...................... 0.09742% monoghost..................... 0.09742% hailoffense................... 0.09742% hailstall..................... 0.08930% tricksun...................... 0.06495% monopoison.................... 0.05683% sandstall..................... 0.05683% batonpass..................... 0.03247% rainstall..................... 0.03247% voltturn...................... 0.02435% gravity....................... 0.02435% dragmag....................... 0.02435% sunstall...................... 0.01624% Stalliness (mean: -0.146) -2.0| |# -1.5|### |######## -1.0|############# |######################## -0.5|############################## |############################ 0.0|############################ |##################### +0.5|############### |########## +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%