weatherless...................66.90105% offense.......................37.99531% balance.......................27.89011% hyperoffense..................21.22553% rain..........................19.23823% sun...........................17.20240% semistall..................... 8.31579% voltturn...................... 8.04349% multiweather.................. 6.26612% stall......................... 4.57325% monotype...................... 3.29026% sunoffense.................... 2.01634% sand.......................... 1.70103% rainoffense................... 1.53885% hail.......................... 1.27293% choice........................ 1.00547% trickroom..................... 0.91000% dragmag....................... 0.62901% monodragon.................... 0.52993% monoelectric.................. 0.47312% mononormal.................... 0.45149% sunstall...................... 0.44506% tricksand..................... 0.30227% monoflying.................... 0.29277% monofire...................... 0.27292% monoghost..................... 0.25100% monosteel..................... 0.19558% monodark...................... 0.16171% monowater..................... 0.15072% monograss..................... 0.15016% monopsychic................... 0.14826% monobug....................... 0.14270% monoground.................... 0.09013% sandoffense................... 0.07953% hailoffense................... 0.07953% monorock...................... 0.06075% monofairy..................... 0.05406% monoice....................... 0.05151% monofighting.................. 0.03942% monopoison.................... 0.01966% tricksun...................... 0.01859% trickrain..................... 0.01859% hailstall..................... 0.01257% rainstall..................... 0.01174% allweather.................... 0.00444% Stalliness (mean: -0.145) -2.0|#### |####### -1.5|############### |################ -1.0|########### |#################### -0.5|################## |############################## 0.0|###################### |################## +0.5|################# |########### +1.0|########### |######### +1.5|#### |### +2.0|# |# +2.5|# |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%