weatherless...................60.16913% balance.......................41.08194% rain..........................24.10375% sun...........................22.32303% offense.......................20.89807% hyperoffense..................16.40457% voltturn......................15.25805% semistall.....................15.10252% multiweather.................. 6.71022% stall......................... 6.51290% monotype...................... 1.30510% sunoffense.................... 1.07050% choice........................ 0.94768% trickroom..................... 0.73544% monodragon.................... 0.63850% monoelectric.................. 0.51693% rainoffense................... 0.19852% tricksun...................... 0.07413% trickrain..................... 0.07413% sand.......................... 0.07225% dragmag....................... 0.05846% monofire...................... 0.05655% monoflying.................... 0.04913% hail.......................... 0.04205% mononormal.................... 0.01883% monodark...................... 0.01356% tricksand..................... 0.00440% monoghost..................... 0.00426% monosteel..................... 0.00367% monoground.................... 0.00229% monofairy..................... 0.00121% sunstall...................... 0.00047% monobug....................... 0.00013% monograss..................... 0.00004% monofighting.................. 0.00001% sandoffense................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.248) -2.0|# |######## -1.5|################# |################ -1.0|# |########## -0.5|############# |######################### 0.0|####################### |########################### +0.5|#################### |############################## +1.0|########################### |##################### +1.5|####### |## +2.0| | +2.5|# |############ +3.0| |# more negative = more offensive, more positive = more stall one # = 0.38%