weatherless...................79.68940% offense.......................47.39692% balance.......................28.16497% hyperoffense..................19.32191% sand.......................... 7.17689% rain.......................... 6.70903% sun........................... 4.37949% voltturn...................... 4.10210% semistall..................... 3.37030% trickroom..................... 3.09021% hail.......................... 2.28127% stall......................... 1.74589% monotype...................... 1.03766% rainoffense................... 0.79498% sunoffense.................... 0.67222% sandoffense................... 0.66590% hailoffense................... 0.54346% choice........................ 0.41001% tricksun...................... 0.40136% dragmag....................... 0.38525% tricksand..................... 0.30096% monoelectric.................. 0.29078% trickrain..................... 0.27465% sandstall..................... 0.24676% multiweather.................. 0.21435% monowater..................... 0.14491% monobug....................... 0.12911% mononormal.................... 0.08776% monoflying.................... 0.07720% monoghost..................... 0.06863% monoice....................... 0.06788% monodragon.................... 0.04901% monorock...................... 0.03985% gravity....................... 0.03935% monofairy..................... 0.03848% monopsychic................... 0.03430% monoground.................... 0.02806% monosteel..................... 0.02188% monofighting.................. 0.01874% monograss..................... 0.01631% monofire...................... 0.01526% monopoison.................... 0.01231% hailstall..................... 0.00787% rainstall..................... 0.00713% monodark...................... 0.00697% tailwind...................... 0.00670% allweather.................... 0.00590% trapper....................... 0.00334% trickhail..................... 0.00124% sunstall...................... 0.00014% Stalliness (mean: -0.305) -2.5|# |# -2.0|### |##### -1.5|######### |############### -1.0|################## |####################### -0.5|############################## |############################ 0.0|########################## |##################### +0.5|################ |########## +1.0|##### |### +1.5|## |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.46%