weatherless...................76.31686% offense.......................41.26575% balance.......................27.60111% hyperoffense..................15.03865% sand..........................13.37567% stall.........................11.63981% rain.......................... 7.20319% semistall..................... 4.45469% sandstall..................... 4.36388% voltturn...................... 4.30899% trickroom..................... 3.70690% sun........................... 2.57250% tricksand..................... 1.15697% rainoffense................... 0.75598% sandoffense................... 0.64651% hail.......................... 0.62182% trickrain..................... 0.48144% choice........................ 0.40475% tricksun...................... 0.31593% hailoffense................... 0.20515% monotype...................... 0.18707% dragmag....................... 0.14880% sunoffense.................... 0.11196% multiweather.................. 0.09004% monoelectric.................. 0.07515% monowater..................... 0.03224% mononormal.................... 0.02108% monoice....................... 0.01874% monofairy..................... 0.01865% monoghost..................... 0.01831% gravity....................... 0.00439% monodragon.................... 0.00402% monobug....................... 0.00157% rainstall..................... 0.00079% monoflying.................... 0.00062% monofire...................... 0.00040% monorock...................... 0.00032% monopoison.................... 0.00013% monoground.................... 0.00011% monopsychic................... 0.00007% hailstall..................... 0.00002% monograss..................... 0.00000% tailwind...................... 0.00000% monodark...................... 0.00000% allweather.................... 0.00000% sunstall...................... 0.00000% monofighting.................. 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.038) -2.5| | -2.0|#### |##### -1.5|####### |########### -1.0|############### |######################## -0.5|####################### |############################## 0.0|########################## |############################# +0.5|############### |########### +1.0|##### |##### +1.5|#### |## +2.0|####### |########## +2.5|# |#### more negative = more offensive, more positive = more stall one # = 0.41%