weatherless...................72.50756% offense.......................54.54190% hyperoffense..................25.75568% sand..........................21.53820% balance.......................16.38524% hail.......................... 3.77623% voltturn...................... 2.89026% semistall..................... 2.04425% sandoffense................... 1.86358% sun........................... 1.80191% monotype...................... 1.79452% rain.......................... 1.69594% stall......................... 1.27293% multiweather.................. 1.15176% hailoffense................... 0.69575% sandstall..................... 0.68098% batonpass..................... 0.52898% trickroom..................... 0.50118% rainoffense................... 0.46166% sunoffense.................... 0.42865% monoice....................... 0.21324% monowater..................... 0.17937% monopoison.................... 0.17155% monofairy..................... 0.16243% monodragon.................... 0.14549% monodark...................... 0.12030% mononormal.................... 0.11075% monograss..................... 0.09859% monobug....................... 0.09815% dragmag....................... 0.09164% monoghost..................... 0.08643% monosteel..................... 0.08469% monofire...................... 0.07470% monoflying.................... 0.07427% monopsychic................... 0.06558% allweather.................... 0.05255% tricksand..................... 0.05125% monoground.................... 0.05081% gravity....................... 0.03344% monoelectric.................. 0.03040% monorock...................... 0.02432% tailwind...................... 0.01520% monofighting.................. 0.01477% tricksun...................... 0.01129% trapper....................... 0.00391% sunstall...................... 0.00130% rainstall..................... 0.00043% trickrain..................... 0.00043% Stalliness (mean: -0.528) -2.0|## |#### -1.5|########## |#################### -1.0|######################### |############################## -0.5|########################### |###################### 0.0|################# |########## +0.5|####### |### +1.0|## |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%