weatherless...................70.81451% offense.......................53.87817% hyperoffense..................24.81509% sand..........................24.40956% balance.......................17.51979% hail.......................... 3.24079% voltturn...................... 2.73519% semistall..................... 2.32227% sandoffense................... 1.87468% sun........................... 1.57074% stall......................... 1.46468% rain.......................... 1.33108% multiweather.................. 1.22634% monotype...................... 0.98493% sandstall..................... 0.85221% hailoffense................... 0.57895% batonpass..................... 0.45691% trickroom..................... 0.37761% rainoffense................... 0.35945% sunoffense.................... 0.33968% monofairy..................... 0.13178% monoice....................... 0.13155% monopoison.................... 0.12002% dragmag....................... 0.09438% monowater..................... 0.09105% monodragon.................... 0.07997% mononormal.................... 0.06799% monodark...................... 0.06163% monosteel..................... 0.04962% monobug....................... 0.04861% allweather.................... 0.04517% monopsychic................... 0.04212% monofire...................... 0.03605% tricksand..................... 0.03196% monoghost..................... 0.02763% monograss..................... 0.02636% monoflying.................... 0.02421% monoground.................... 0.02343% monorock...................... 0.01170% monoelectric.................. 0.01155% gravity....................... 0.00893% tricksun...................... 0.00720% tailwind...................... 0.00599% trapper....................... 0.00420% monofighting.................. 0.00297% trickrain..................... 0.00025% sunstall...................... 0.00025% rainstall..................... 0.00012% Stalliness (mean: -0.500) -2.0|## |#### -1.5|######### |################### -1.0|######################### |############################## -0.5|########################## |##################### 0.0|################# |########### +0.5|####### |#### +1.0|## |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%