weatherless...................68.84688% offense.......................54.25447% sand..........................30.38040% hyperoffense..................19.03534% balance.......................18.92895% stall......................... 5.48402% sandstall..................... 3.88616% voltturn...................... 3.12945% semistall..................... 2.29722% hail.......................... 1.41827% multiweather.................. 1.34925% sandoffense................... 1.18987% batonpass..................... 0.61248% sun........................... 0.45396% rain.......................... 0.28890% hailoffense................... 0.16753% monotype...................... 0.12185% rainoffense................... 0.08302% trickroom..................... 0.05806% monopsychic................... 0.03466% monosteel..................... 0.03444% dragmag....................... 0.02074% sunoffense.................... 0.02056% monowater..................... 0.02051% allweather.................... 0.01306% monodark...................... 0.01171% monoice....................... 0.00773% tricksand..................... 0.00642% monopoison.................... 0.00283% mononormal.................... 0.00181% monoflying.................... 0.00138% monorock...................... 0.00133% monodragon.................... 0.00131% monobug....................... 0.00130% monograss..................... 0.00128% monoground.................... 0.00082% monoelectric.................. 0.00042% monoghost..................... 0.00031% monofairy..................... 0.00002% monofire...................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.302) -2.0| |# -1.5|####### |################ -1.0|########################## |############################## -0.5|############################# |#################### 0.0|############## |################# +0.5|####### |###### +1.0|# |### +1.5|# |### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.53%