weatherless...................85.06236% offense.......................43.37680% balance.......................40.46674% hyperoffense..................10.22298% sun........................... 8.51285% voltturn...................... 6.11300% semistall..................... 5.04535% sand.......................... 3.24074% monotype...................... 2.53212% rain.......................... 2.24868% hail.......................... 1.02041% stall......................... 0.88813% trickroom..................... 0.62358% choice........................ 0.53855% monobug....................... 0.43462% monoghost..................... 0.35903% monoice....................... 0.28345% monofighting.................. 0.23621% sunoffense.................... 0.23621% monoground.................... 0.20786% monofire...................... 0.17952% monograss..................... 0.16062% monowater..................... 0.14172% monodragon.................... 0.14172% gravity....................... 0.13228% monosteel..................... 0.12283% monorock...................... 0.11338% hailoffense................... 0.10393% sandoffense................... 0.08503% multiweather.................. 0.08503% monoelectric.................. 0.07559% monopoison.................... 0.06614% monofairy..................... 0.06614% monoflying.................... 0.04724% monodark...................... 0.03779% sunstall...................... 0.02834% sandstall..................... 0.02834% tailwind...................... 0.02834% monopsychic................... 0.02834% rainoffense................... 0.01890% tricksun...................... 0.01890% mononormal.................... 0.01890% dragmag....................... 0.00945% Stalliness (mean: -0.082) |# -2.0|#### |# -1.5|### |######### -1.0|############# |####################### -0.5|############################# |############################ 0.0|############################## |############################# +0.5|###################### |#################### +1.0|############## |###### +1.5|## | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.43%