weatherless...................84.74342% balance.......................42.71296% offense.......................41.02198% hyperoffense.................. 9.66438% sun........................... 8.14245% voltturn...................... 6.90146% semistall..................... 5.61186% sand.......................... 3.72378% rain.......................... 2.54380% monotype...................... 2.48215% stall......................... 0.98883% hail.......................... 0.92486% trickroom..................... 0.75786% choice........................ 0.44926% monoghost..................... 0.39069% monobug....................... 0.36566% monoice....................... 0.32830% monoground.................... 0.22952% monofighting.................. 0.22210% sunoffense.................... 0.20622% monosteel..................... 0.15054% gravity....................... 0.14137% monograss..................... 0.14074% monowater..................... 0.12671% monofire...................... 0.12401% monorock...................... 0.12094% monodragon.................... 0.11820% hailoffense................... 0.07923% multiweather.................. 0.07831% monoelectric.................. 0.06132% monopoison.................... 0.05920% sandoffense................... 0.05169% monofairy..................... 0.04211% monoflying.................... 0.03975% monodark...................... 0.03533% sandstall..................... 0.02768% tailwind...................... 0.02586% tricksun...................... 0.02182% mononormal.................... 0.02177% monopsychic................... 0.01844% sunstall...................... 0.01789% rainoffense................... 0.01693% dragmag....................... 0.01603% Stalliness (mean: -0.041) |# -2.0|#### |# -1.5|### |######## -1.0|############ |###################### -0.5|############################ |########################### 0.0|############################# |############################## +0.5|######################### |###################### +1.0|################ |####### +1.5|## | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.42%