weatherless...................81.77582% balance.......................50.43148% offense.......................34.18289% sun........................... 7.75249% voltturn...................... 7.11446% semistall..................... 7.06006% hyperoffense.................. 6.97497% sand.......................... 6.32918% rain.......................... 3.76377% monotype...................... 1.75988% trickroom..................... 1.44363% stall......................... 1.35061% monoground.................... 0.41385% hail.......................... 0.37873% monobug....................... 0.33563% monoghost..................... 0.25176% monoice....................... 0.22631% gravity....................... 0.15483% monowater..................... 0.14283% sunoffense.................... 0.11363% monosteel..................... 0.09832% monograss..................... 0.08913% dragmag....................... 0.06737% mononormal.................... 0.04886% monofighting.................. 0.04144% monodragon.................... 0.03469% monofire...................... 0.02544% monorock...................... 0.02043% hailoffense................... 0.01451% sandstall..................... 0.01354% choice........................ 0.01168% monopoison.................... 0.00968% rainoffense................... 0.00967% monoflying.................... 0.00797% monoelectric.................. 0.00713% monodark...................... 0.00622% sandoffense................... 0.00573% monofairy..................... 0.00081% sunstall...................... 0.00000% tailwind...................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.105) |# -2.0|#### |# -1.5|## |##### -1.0|##### |################## -0.5|######################## |################### 0.0|###################### |############################ +0.5|############################## |########################## +1.0|################## |###### +1.5|### | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.46%