offense.......................62.24250% weatherless...................52.56763% rain..........................30.00031% balance.......................27.38808% sun...........................16.66560% hyperoffense.................. 9.28617% trickroom..................... 7.63660% multiweather.................. 4.76395% sand.......................... 3.62577% monotype...................... 3.36982% trickrain..................... 2.31342% tailwind...................... 2.25229% rainoffense................... 2.10244% hail.......................... 2.00568% tricksun...................... 1.26516% semistall..................... 0.95885% sunoffense.................... 0.81600% choice........................ 0.80771% voltturn...................... 0.68150% monoice....................... 0.50203% monowater..................... 0.40467% monoghost..................... 0.35078% sandoffense................... 0.33105% monopsychic................... 0.29959% tricksand..................... 0.25218% monodark...................... 0.24548% monodragon.................... 0.24516% monoelectric.................. 0.21009% monosteel..................... 0.20440% monobug....................... 0.18311% trickhail..................... 0.17172% monofairy..................... 0.14332% stall......................... 0.12439% monofire...................... 0.11727% monofighting.................. 0.11428% monograss..................... 0.08737% batonpass..................... 0.07867% monorock...................... 0.07146% monopoison.................... 0.06893% mononormal.................... 0.05765% hailoffense................... 0.05589% monoflying.................... 0.04391% gravity....................... 0.03859% monoground.................... 0.02132% dragmag....................... 0.01972% allweather.................... 0.01456% sandstall..................... 0.01174% swagplay...................... 0.00882% rainstall..................... 0.00615% trapper....................... 0.00186% sunstall...................... 0.00124% hailstall..................... 0.00028% Stalliness (mean: -0.295) -1.5|### |###### -1.0|############# |###################### -0.5|########################## |############################## 0.0|######################### |################## +0.5|######## |#### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.63%