offense.......................65.96489% rain..........................47.16475% weatherless...................37.55077% balance.......................25.86767% sun...........................19.61666% trickroom.....................11.83510% hyperoffense.................. 7.70707% multiweather.................. 7.08167% trickrain..................... 5.34602% rainoffense................... 3.26100% tailwind...................... 2.42313% tricksun...................... 2.31607% sand.......................... 2.13416% choice........................ 0.97971% hail.......................... 0.69481% monotype...................... 0.58145% sunoffense.................... 0.55467% semistall..................... 0.44972% voltturn...................... 0.35552% tricksand..................... 0.33623% trickhail..................... 0.16143% monopsychic................... 0.14434% monofighting.................. 0.09088% sandoffense................... 0.08250% monowater..................... 0.06582% monodragon.................... 0.06103% monoice....................... 0.05241% monofire...................... 0.03226% monoghost..................... 0.02665% gravity....................... 0.02627% monofairy..................... 0.02603% monosteel..................... 0.02451% allweather.................... 0.02079% monodark...................... 0.01869% hailoffense................... 0.01722% dragmag....................... 0.01506% monoelectric.................. 0.01448% stall......................... 0.01065% monograss..................... 0.00913% monobug....................... 0.00456% monopoison.................... 0.00418% batonpass..................... 0.00345% monoflying.................... 0.00287% mononormal.................... 0.00240% monorock...................... 0.00088% monoground.................... 0.00032% sandstall..................... 0.00010% rainstall..................... 0.00005% hailstall..................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.299) -1.5|## |#### -1.0|########## |################### -0.5|####################### |############################## 0.0|######################## |################ +0.5|###### |## +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.73%