offense.......................71.15857% rain..........................61.07040% weatherless...................24.94702% balance.......................23.21446% sun...........................21.72439% trickroom.....................18.92798% trickrain.....................11.83226% multiweather.................. 8.42030% hyperoffense.................. 5.54655% tricksun...................... 4.65253% rainoffense................... 3.16663% tailwind...................... 2.60952% choice........................ 1.47779% sand.......................... 0.55659% sunoffense.................... 0.19235% monotype...................... 0.17778% tricksand..................... 0.16732% hail.......................... 0.13940% voltturn...................... 0.12211% monopsychic................... 0.10818% semistall..................... 0.07999% trickhail..................... 0.05078% monofighting.................. 0.03653% gravity....................... 0.02043% sandoffense................... 0.01349% monodragon.................... 0.00895% monofairy..................... 0.00802% monowater..................... 0.00478% monoice....................... 0.00441% monosteel..................... 0.00334% allweather.................... 0.00328% dragmag....................... 0.00267% hailoffense................... 0.00236% monograss..................... 0.00147% monoghost..................... 0.00065% stall......................... 0.00043% monodark...................... 0.00035% monopoison.................... 0.00035% monoflying.................... 0.00031% monoelectric.................. 0.00019% batonpass..................... 0.00017% monofire...................... 0.00015% monobug....................... 0.00009% mononormal.................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.304) -1.5|# |### -1.0|####### |############## -0.5|################### |############################## 0.0|##################### |########### +0.5|##### | +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 0.89%