balance.......................55.68476% weatherless...................48.26361% offense.......................39.02291% sand..........................16.97393% rain..........................15.58081% hail..........................10.87290% sun...........................10.76710% trickroom..................... 9.77164% monotype...................... 4.32169% monoice....................... 4.27055% semistall..................... 3.25491% tricksand..................... 2.77808% multiweather.................. 2.45830% tailwind...................... 2.43467% hyperoffense.................. 1.96422% sunoffense.................... 1.11923% voltturn...................... 0.25450% choice........................ 0.16447% gravity....................... 0.16089% stall......................... 0.07321% rainstall..................... 0.04668% rainoffense................... 0.04622% sandoffense................... 0.02741% monopoison.................... 0.01603% monopsychic................... 0.01266% monosteel..................... 0.01193% tricksun...................... 0.01151% hailoffense................... 0.00532% monowater..................... 0.00491% monoflying.................... 0.00338% trickrain..................... 0.00248% trickhail..................... 0.00164% batonpass..................... 0.00134% mononormal.................... 0.00126% monoelectric.................. 0.00070% monofairy..................... 0.00023% dragmag....................... 0.00006% monofighting.................. 0.00004% allweather.................... 0.00002% monobug....................... 0.00001% sandstall..................... 0.00001% monofire...................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.066) -1.5| |# -1.0|###### |######### -0.5|######## |################# 0.0|############################# |############################## +0.5|##################### |######### +1.0|### |## +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.75%