weatherless...................70.58898% offense.......................49.82503% hyperoffense..................22.01063% balance.......................21.56635% sand..........................19.97216% rain.......................... 7.13872% sun........................... 3.62868% voltturn...................... 3.36992% semistall..................... 3.31326% stall......................... 3.28473% multiweather.................. 2.88450% hail.......................... 1.55596% sandstall..................... 1.55027% monotype...................... 1.52253% sandoffense................... 1.35206% trickroom..................... 1.26622% monodragon.................... 1.22754% rainoffense................... 0.96722% hailoffense................... 0.40300% batonpass..................... 0.31663% sunoffense.................... 0.31163% monopsychic................... 0.09089% tailwind...................... 0.06764% monoflying.................... 0.04748% tricksand..................... 0.04493% monoghost..................... 0.04194% monoground.................... 0.03454% tricksun...................... 0.02484% monofairy..................... 0.02122% trapper....................... 0.02033% monofire...................... 0.01261% dragmag....................... 0.01190% monowater..................... 0.01189% monopoison.................... 0.00906% monoelectric.................. 0.00868% monodark...................... 0.00702% trickrain..................... 0.00551% sunstall...................... 0.00457% monograss..................... 0.00280% mononormal.................... 0.00280% monobug....................... 0.00265% hailstall..................... 0.00188% monosteel..................... 0.00140% monorock...................... 0.00140% Stalliness (mean: -0.356) -2.0|# |### -1.5|######### |###################### -1.0|########################### |############################## -0.5|############################## |########################## 0.0|##################### |################# +0.5|######## |####### +1.0|##### |### +1.5|### |### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.46%