weatherless...................69.78752% offense.......................52.03601% sand..........................24.67331% balance.......................17.93925% hyperoffense..................16.59561% stall......................... 7.92746% rain.......................... 6.26211% semistall..................... 5.50167% voltturn...................... 5.27099% multiweather.................. 2.81537% sandstall..................... 2.34001% rainoffense................... 1.46914% hail.......................... 1.30138% sun........................... 0.79105% sandoffense................... 0.39120% trickroom..................... 0.21955% hailoffense................... 0.14317% batonpass..................... 0.12653% sunoffense.................... 0.07299% tailwind...................... 0.04396% trapper....................... 0.01780% monotype...................... 0.01513% monodragon.................... 0.01397% tricksand..................... 0.01153% monopoison.................... 0.00104% sunstall...................... 0.00068% trickrain..................... 0.00054% monopsychic................... 0.00010% monoghost..................... 0.00001% monoground.................... 0.00000% monowater..................... 0.00000% dragmag....................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.192) -2.0|# |## -1.5|#### |########### -1.0|############## |######################### -0.5|############################## |############## 0.0|########### |########## +0.5|### |##### +1.0|###### |## +1.5|##### |## +2.0|##### |### more negative = more offensive, more positive = more stall one # = 0.65%