weatherless...................88.00844% offense.......................54.71596% hyperoffense..................30.91589% balance.......................13.60026% voltturn...................... 5.15342% sun........................... 4.60892% hail.......................... 4.42121% monotype...................... 2.47277% sand.......................... 1.84605% hailoffense................... 1.42254% rain.......................... 1.34343% sunoffense.................... 1.20846% trickroom..................... 1.12159% semistall..................... 0.63914% rainoffense................... 0.57088% mononormal.................... 0.41575% choice........................ 0.32888% monobug....................... 0.31802% monowater..................... 0.31647% multiweather.................. 0.21408% monodark...................... 0.19236% monodragon.................... 0.15203% monorock...................... 0.14582% monograss..................... 0.13807% tailwind...................... 0.12876% stall......................... 0.12876% monoice....................... 0.11945% sandoffense................... 0.11790% monoghost..................... 0.11790% monopsychic................... 0.11635% monofighting.................. 0.11325% monoground.................... 0.11169% monopoison.................... 0.10394% monofire...................... 0.10083% dragmag....................... 0.06050% monosteel..................... 0.06050% sandstall..................... 0.05430% monofairy..................... 0.04344% monoflying.................... 0.02947% trapper....................... 0.02017% monoelectric.................. 0.02017% tricksand..................... 0.00155% Stalliness (mean: -0.679) -2.5|# |# -2.0|### |####### -1.5|############# |#################### -1.0|########################## |########################### -0.5|############################## |###################### 0.0|################# |######### +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%