weatherless...................88.79168% offense.......................55.76417% hyperoffense..................28.62054% balance.......................14.82874% voltturn...................... 6.46519% sun........................... 5.05722% hail.......................... 3.77273% monotype...................... 2.09943% sand.......................... 1.63111% trickroom..................... 1.29897% hailoffense................... 1.22896% sunoffense.................... 1.14120% rain.......................... 0.97270% semistall..................... 0.68555% monowater..................... 0.34545% rainoffense................... 0.33493% mononormal.................... 0.31869% choice........................ 0.28938% monobug....................... 0.24492% monodark...................... 0.22910% multiweather.................. 0.21084% monofighting.................. 0.13762% monograss..................... 0.12591% tailwind...................... 0.11942% monodragon.................... 0.11013% monorock...................... 0.10567% stall......................... 0.10099% monoice....................... 0.08133% sandoffense................... 0.08127% monoghost..................... 0.08069% monoground.................... 0.08013% monopsychic................... 0.07575% monofire...................... 0.07005% monosteel..................... 0.06010% dragmag....................... 0.05887% sandstall..................... 0.05491% monopoison.................... 0.04869% monofairy..................... 0.02401% trapper....................... 0.02325% monoflying.................... 0.01504% monoelectric.................. 0.00975% tricksand..................... 0.00064% Stalliness (mean: -0.642) -2.5| |# -2.0|## |####### -1.5|########### |################# -1.0|######################## |######################### -0.5|############################## |###################### 0.0|################## |######## +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.58%