weatherless...................89.85913% offense.......................54.64257% hyperoffense..................22.62133% balance.......................22.04824% voltturn...................... 9.68752% sun........................... 6.81576% hail.......................... 2.33137% trickroom..................... 2.20870% monotype...................... 1.65782% sunoffense.................... 0.98674% hailoffense................... 0.97533% sand.......................... 0.84271% semistall..................... 0.66954% monodark...................... 0.48027% monofighting.................. 0.37895% rain.......................... 0.29502% monowater..................... 0.28078% multiweather.................. 0.14399% mononormal.................... 0.12583% monograss..................... 0.11811% choice........................ 0.10907% monosteel..................... 0.08400% dragmag....................... 0.08186% tailwind...................... 0.04779% monoice....................... 0.03077% trapper....................... 0.02956% monodragon.................... 0.02844% monopoison.................... 0.02810% sandoffense................... 0.02673% monopsychic................... 0.02660% monorock...................... 0.01995% monoground.................... 0.01966% monofire...................... 0.01953% stall......................... 0.01832% rainoffense................... 0.01608% monoflying.................... 0.00963% sandstall..................... 0.00780% monobug....................... 0.00596% monoghost..................... 0.00114% monoelectric.................. 0.00023% monofairy..................... 0.00008% tricksand..................... 0.00000% Stalliness (mean: -0.517) -2.5| | -2.0|# |##### -1.5|######## |########### -1.0|################ |################## -0.5|############################## |#################### 0.0|###################### |######## +0.5|######## |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.66%