weatherless...................90.15990% offense.......................51.69691% balance.......................31.62853% hyperoffense..................16.24917% voltturn......................10.81430% sun........................... 8.24998% monotype...................... 1.97247% hail.......................... 1.23786% monodark...................... 0.91345% monofighting.................. 0.82786% sunoffense.................... 0.65925% trickroom..................... 0.54475% hailoffense................... 0.52296% semistall..................... 0.42482% sand.......................... 0.40831% multiweather.................. 0.13289% dragmag....................... 0.09398% monosteel..................... 0.07735% rain.......................... 0.07684% mononormal.................... 0.03255% monowater..................... 0.02772% monoice....................... 0.02519% choice........................ 0.01874% tailwind...................... 0.01804% monopoison.................... 0.01564% monofire...................... 0.01551% monograss..................... 0.01434% monorock...................... 0.01015% monoflying.................... 0.00746% sandoffense................... 0.00595% trapper....................... 0.00333% monodragon.................... 0.00272% monoground.................... 0.00165% rainoffense................... 0.00122% monopsychic................... 0.00065% stall......................... 0.00058% monobug....................... 0.00014% monoghost..................... 0.00008% monoelectric.................. 0.00001% sandstall..................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.384) -2.5| | -2.0|# |### -1.5|###### |######### -1.0|######### |################# -0.5|#################### |###################### 0.0|############################## |########## +0.5|############# |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.70%