weatherless...................73.57556% offense.......................44.19703% balance.......................32.14302% hyperoffense..................14.83651% sand.......................... 9.83898% sun........................... 8.13905% voltturn...................... 7.78507% rain.......................... 7.40956% semistall..................... 5.45001% monotype...................... 4.75850% stall......................... 3.37342% hail.......................... 2.58350% multiweather.................. 1.46860% trickroom..................... 1.20031% sunoffense.................... 1.10765% sandoffense................... 0.74498% choice........................ 0.62206% monobug....................... 0.52818% dragmag....................... 0.48687% monowater..................... 0.44598% rainoffense................... 0.38957% hailoffense................... 0.38338% monoflying.................... 0.36556% mononormal.................... 0.36428% monodark...................... 0.31438% monofire...................... 0.28324% monograss..................... 0.28249% monopoison.................... 0.27163% sandstall..................... 0.25517% monosteel..................... 0.25513% monoelectric.................. 0.24840% monofairy..................... 0.24169% monopsychic................... 0.23607% monoice....................... 0.19552% monofighting.................. 0.19363% monoghost..................... 0.18606% monorock...................... 0.17216% monodragon.................... 0.16439% monoground.................... 0.12576% sunstall...................... 0.08504% tailwind...................... 0.06326% rainstall..................... 0.06276% gravity....................... 0.03721% tricksun...................... 0.02859% tricksand..................... 0.02688% trickhail..................... 0.01632% allweather.................... 0.01363% hailstall..................... 0.00990% trapper....................... 0.00424% swagplay...................... 0.00112% trickrain..................... 0.00097% fear.......................... 0.00022% Stalliness (mean: -0.120) -2.0|## |######### -1.0|##################### |############################## 0.0|############################# |###################### +1.0|########### |#### +2.0|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.77%