weatherless...................65.01294% balance.......................37.28511% offense.......................27.73761% sand..........................16.59121% hyperoffense..................14.45650% stall.........................11.67214% voltturn......................10.75230% rain.......................... 9.49389% semistall..................... 8.84864% sun........................... 8.34101% hail.......................... 2.96574% multiweather.................. 2.39141% hailoffense................... 1.25922% trickroom..................... 1.14850% sunoffense.................... 1.02987% sandstall..................... 0.96920% dragmag....................... 0.94352% monotype...................... 0.94267% sandoffense................... 0.42862% choice........................ 0.42829% monoflying.................... 0.17146% monofire...................... 0.15819% sunstall...................... 0.13696% rainoffense................... 0.12763% monofighting.................. 0.11012% tailwind...................... 0.07765% monosteel..................... 0.07341% monofairy..................... 0.06044% mononormal.................... 0.05753% monobug....................... 0.05131% monodragon.................... 0.04772% monoelectric.................. 0.04751% monowater..................... 0.04393% gravity....................... 0.03611% monodark...................... 0.03345% monopoison.................... 0.01947% monoground.................... 0.01559% monoghost..................... 0.01439% monoice....................... 0.01330% monograss..................... 0.01114% monorock...................... 0.00905% tricksand..................... 0.00902% monopsychic................... 0.00660% tricksun...................... 0.00414% rainstall..................... 0.00293% allweather.................... 0.00283% trickhail..................... 0.00132% hailstall..................... 0.00074% trapper....................... 0.00009% trickrain..................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.255) -2.0|### |############ -1.0|############ |################### 0.0|####################### |############################## +1.0|################## |######## +2.0|### |## +3.0|### |##### more negative = more offensive, more positive = more stall one # = 0.73%