weatherless...................89.10932% offense.......................46.88056% balance.......................27.05568% hyperoffense..................20.49186% sand.......................... 6.91955% voltturn...................... 6.65276% semistall..................... 3.50595% hail.......................... 2.50718% monotype...................... 2.41483% stall......................... 2.06595% trickroom..................... 1.50841% sandstall..................... 1.09454% rain.......................... 0.99877% sun........................... 0.92010% choice........................ 0.56779% multiweather.................. 0.45492% hailoffense................... 0.35915% monobug....................... 0.34204% mononormal.................... 0.26679% monoice....................... 0.24627% monofighting.................. 0.22917% monoelectric.................. 0.21891% monoghost..................... 0.20865% monopoison.................... 0.16760% monodark...................... 0.14708% monorock...................... 0.14708% monoflying.................... 0.13682% rainoffense................... 0.13340% monograss..................... 0.09577% sandoffense................... 0.09235% sunoffense.................... 0.08893% trickhail..................... 0.08893% monowater..................... 0.08209% monodragon.................... 0.08209% tailwind...................... 0.07525% monopsychic................... 0.06841% tricksand..................... 0.06841% dragmag....................... 0.05815% monofire...................... 0.04789% monosteel..................... 0.04447% trapper....................... 0.03078% monofairy..................... 0.02736% monoground.................... 0.02052% hailstall..................... 0.01368% gravity....................... 0.00342% Stalliness (mean: -0.298) |# -2.0|# |#### -1.5|############ |################# -1.0|########################## |########################### -0.5|############################ |############################## 0.0|############################## |#################### +0.5|################ |########## +1.0|####### |#### +1.5|## |# +2.0| | +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%