weatherless...................89.25043% offense.......................44.55228% balance.......................28.31274% hyperoffense..................20.34057% voltturn...................... 7.54397% sand.......................... 7.36036% semistall..................... 4.24449% stall......................... 2.54992% hail.......................... 2.28483% monotype...................... 1.75878% trickroom..................... 1.74377% sandstall..................... 1.41036% rain.......................... 0.94925% sun........................... 0.63040% choice........................ 0.50821% multiweather.................. 0.47527% hailoffense................... 0.30698% monobug....................... 0.27263% monoghost..................... 0.22137% monoice....................... 0.21149% mononormal.................... 0.16660% monoelectric.................. 0.15631% monofighting.................. 0.12934% monodark...................... 0.11211% rainoffense................... 0.10391% monorock...................... 0.10288% sunoffense.................... 0.09933% monopoison.................... 0.09814% monoflying.................... 0.09164% trickhail..................... 0.08137% tricksand..................... 0.07253% sandoffense................... 0.06639% dragmag....................... 0.06307% tailwind...................... 0.06146% monodragon.................... 0.06080% monowater..................... 0.05579% monopsychic................... 0.04994% monograss..................... 0.04862% trapper....................... 0.04432% monofire...................... 0.02671% monosteel..................... 0.02656% monofairy..................... 0.02217% hailstall..................... 0.01108% monoground.................... 0.00601% gravity....................... 0.00240% Stalliness (mean: -0.252) |# -2.0|# |#### -1.5|############# |################ -1.0|######################## |######################### -0.5|########################## |############################ 0.0|############################## |##################### +0.5|################ |########### +1.0|######## |##### +1.5|## |# +2.0| | +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%