weatherless...................90.07616% offense.......................33.89639% balance.......................32.02037% hyperoffense..................19.66586% voltturn......................10.96595% semistall..................... 9.58380% sand.......................... 8.63799% stall......................... 4.83359% sandstall..................... 2.67461% trickroom..................... 2.07983% hail.......................... 0.93216% monotype...................... 0.37458% rain.......................... 0.25136% hailoffense................... 0.21022% choice........................ 0.17839% sun........................... 0.16541% dragmag....................... 0.11566% monobug....................... 0.09081% monoghost..................... 0.08768% trickhail..................... 0.07880% monoice....................... 0.06932% multiweather.................. 0.06308% sunoffense.................... 0.05796% monodark...................... 0.03081% trapper....................... 0.02766% monoelectric.................. 0.02398% monodragon.................... 0.02189% monorock...................... 0.01671% rainoffense................... 0.01162% monopoison.................... 0.00970% tricksand..................... 0.00930% mononormal.................... 0.00747% monoflying.................... 0.00632% monopsychic................... 0.00484% monograss..................... 0.00444% tailwind...................... 0.00414% monowater..................... 0.00391% sandoffense................... 0.00067% monosteel..................... 0.00064% monofire...................... 0.00033% monofighting.................. 0.00022% monoground.................... 0.00000% gravity....................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.027) |## -2.0|# |### -1.5|############# |################ -1.0|###################### |##################### -0.5|################## |######################## 0.0|############################## |###################### +0.5|#################### |############### +1.0|############## |############# +1.5|###### |# +2.0|## | +2.5|### |### +3.0| more negative = more offensive, more positive = more stall one # = 0.40%