weatherless...................83.79008% offense.......................29.87821% balance.......................27.45406% hyperoffense..................18.89920% sand..........................15.45217% semistall.....................13.74723% stall.........................10.02130% voltturn...................... 8.61639% sandstall..................... 6.49228% trickroom..................... 1.09374% hail.......................... 0.66133% rain.......................... 0.18366% hailoffense................... 0.14403% trickhail..................... 0.13098% multiweather.................. 0.12820% monotype...................... 0.10168% dragmag....................... 0.04642% choice........................ 0.04368% sun........................... 0.04095% monobug....................... 0.03533% monodark...................... 0.02207% monoghost..................... 0.01885% sunoffense.................... 0.01665% trapper....................... 0.01665% monorock...................... 0.00693% monoelectric.................. 0.00610% monoice....................... 0.00608% monodragon.................... 0.00362% rainoffense................... 0.00280% tricksand..................... 0.00230% monograss..................... 0.00107% monowater..................... 0.00070% mononormal.................... 0.00048% monopoison.................... 0.00031% monoflying.................... 0.00016% tailwind...................... 0.00005% sandoffense................... 0.00005% monopsychic................... 0.00005% monosteel..................... 0.00003% monofire...................... 0.00003% monofighting.................. 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.191) |# -2.0| |## -1.5|################# |###################### -1.0|########### |################### -0.5|########## |###################### 0.0|############################## |############################## +0.5|########### |########### +1.0|############################ |################ +1.5|#### |#### +2.0| |# +2.5|######## |##### +3.0| more negative = more offensive, more positive = more stall one # = 0.38%