weatherless...................92.41069% offense.......................41.01200% balance.......................33.33481% hyperoffense..................13.59022% semistall..................... 7.92223% voltturn...................... 5.03535% sun........................... 4.58465% stall......................... 4.14074% hail.......................... 1.67131% monotype...................... 0.74157% sand.......................... 0.69679% rain.......................... 0.67164% choice........................ 0.52448% sunoffense.................... 0.46270% hailoffense................... 0.30719% monodragon.................... 0.28302% trickroom..................... 0.27314% monobug....................... 0.17759% monopoison.................... 0.07602% monoghost..................... 0.07047% monowater..................... 0.03508% multiweather.................. 0.03508% monofighting.................. 0.03508% monofire...................... 0.03508% monograss..................... 0.03508% monoice....................... 0.03508% monoelectric.................. 0.03508% dragmag....................... 0.03308% Stalliness (mean: -0.033) -2.0|# |##### -1.5|###### |########### -1.0|############# |#################### -0.5|####################### |############################## 0.0|######################## |########################## +0.5|############### |############## +1.0|########## |######## +1.5|##### |# +2.0| |## +2.5| |#### more negative = more offensive, more positive = more stall one # = 0.45%