weatherless...................95.68302% balance.......................37.07744% offense.......................28.11698% voltturn......................17.37682% hyperoffense..................13.30128% stall.........................11.99185% semistall..................... 9.51245% sun........................... 2.92099% trickroom..................... 0.69795% sunoffense.................... 0.69412% sand.......................... 0.69060% rain.......................... 0.62419% hail.......................... 0.08120% choice........................ 0.00238% monowater..................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.250) -2.0| |############### -1.5|#### |########## -1.0|############### |################## -0.5|########### |##################### 0.0|################# |###################### +0.5|################### |############################## +1.0|########### |######## +1.5|###### |####### +2.0| | +2.5| |###################### more negative = more offensive, more positive = more stall one # = 0.42%