weatherless...................94.93486% balance.......................36.04503% offense.......................26.08293% voltturn......................19.14656% stall.........................14.98090% semistall.....................11.74489% hyperoffense..................11.14625% sun........................... 4.41475% trickroom..................... 0.63758% sand.......................... 0.47178% sunoffense.................... 0.17625% rain.......................... 0.17024% hail.......................... 0.00837% choice........................ 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.379) -2.0| |######## -1.5|### |######## -1.0|############# |############## -0.5|## |############### 0.0|################ |############ +0.5|######## |############################## +1.0|############# |####### +1.5|### |######## +2.0| | +2.5| |################### more negative = more offensive, more positive = more stall one # = 0.56%