weatherless...................69.52355% balance.......................36.28591% offense.......................36.06697% hyperoffense..................14.19627% sand..........................13.89410% voltturn......................13.40717% rain..........................11.99497% semistall..................... 7.94588% stall......................... 5.50497% choice........................ 4.84835% hail.......................... 3.45394% sun........................... 3.07601% trickroom..................... 2.05698% multiweather.................. 1.92707% gravity....................... 1.20336% hailoffense................... 0.98459% sandstall..................... 0.59258% sandoffense................... 0.39577% monotype...................... 0.22887% rainoffense................... 0.20233% sunoffense.................... 0.14246% monobug....................... 0.07335% rainstall..................... 0.05635% dragmag....................... 0.04553% monoice....................... 0.03598% tailwind...................... 0.03441% tricksun...................... 0.03045% monowater..................... 0.02995% monopsychic................... 0.02089% monoflying.................... 0.01653% monosteel..................... 0.01112% monograss..................... 0.01108% monofairy..................... 0.00883% monodragon.................... 0.00883% trickhail..................... 0.00765% sunstall...................... 0.00516% monofire...................... 0.00425% monoelectric.................. 0.00359% monoground.................... 0.00330% monoghost..................... 0.00267% monofighting.................. 0.00240% monorock...................... 0.00197% monopoison.................... 0.00101% monodark...................... 0.00091% mononormal.................... 0.00081% allweather.................... 0.00021% trickrain..................... 0.00020% tricksand..................... 0.00007% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.026) |# -2.0|# |###### -1.5|########### |####### -1.0|############## |#################### -0.5|############### |######################### 0.0|########################### |################# +0.5|############################## |############## +1.0|########## |########### +1.5|#### |## +2.0|## |## +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%