weatherless...................67.54318% balance.......................36.31718% offense.......................32.47750% voltturn......................15.65232% rain..........................15.47796% semistall.....................12.50408% sand..........................12.34956% hyperoffense..................10.87165% stall......................... 7.82959% choice........................ 4.11174% sun........................... 2.92436% hail.......................... 2.34667% trickroom..................... 1.79736% sandstall..................... 1.52122% gravity....................... 0.76048% sandoffense................... 0.66497% multiweather.................. 0.63439% rainoffense................... 0.16932% dragmag....................... 0.07686% sunoffense.................... 0.07289% monotype...................... 0.04247% hailoffense................... 0.03936% tailwind...................... 0.02594% rainstall..................... 0.01644% monopsychic................... 0.01108% monobug....................... 0.01038% monoice....................... 0.00978% tricksun...................... 0.00668% monowater..................... 0.00265% monosteel..................... 0.00231% monofire...................... 0.00128% sunstall...................... 0.00120% monofairy..................... 0.00108% monoelectric.................. 0.00105% monodragon.................... 0.00098% monoflying.................... 0.00083% monoground.................... 0.00078% trickhail..................... 0.00058% monopoison.................... 0.00038% monograss..................... 0.00032% monodark...................... 0.00020% monoghost..................... 0.00011% monofighting.................. 0.00010% mononormal.................... 0.00002% allweather.................... 0.00000% monorock...................... 0.00000% tricksand..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.182) | -2.0| |###### -1.5|###### |#### -1.0|######### |############## -0.5|######### |######################## 0.0|############################## |############### +0.5|####################### |############ +1.0|############## |########### +1.5|###### |#### +2.0|##### |#### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%