weatherless...................86.94091% offense.......................45.77734% balance.......................36.33255% hyperoffense..................10.20304% hail.......................... 5.23220% semistall..................... 4.77561% voltturn...................... 3.93108% sand.......................... 3.87188% stall......................... 2.91147% rain.......................... 2.78551% trickroom..................... 1.89563% monotype...................... 1.64372% sun........................... 1.38173% rainoffense................... 0.76833% monoice....................... 0.54980% choice........................ 0.54035% sunoffense.................... 0.29474% sandoffense................... 0.25317% multiweather.................. 0.21224% monoelectric.................. 0.19208% hailoffense................... 0.19082% monograss..................... 0.18327% mononormal.................... 0.13981% gravity....................... 0.13288% monobug....................... 0.11525% sandstall..................... 0.11399% monowater..................... 0.10202% monorock...................... 0.09573% monofighting.................. 0.08628% dragmag....................... 0.07116% tricksand..................... 0.06676% monoghost..................... 0.06550% monoflying.................... 0.06109% monopsychic................... 0.05542% hailstall..................... 0.05227% tailwind...................... 0.05164% monodragon.................... 0.03338% monosteel..................... 0.03212% monofire...................... 0.02330% monodark...................... 0.02204% monoground.................... 0.02141% monopoison.................... 0.01952% trickhail..................... 0.01889% monofairy..................... 0.01889% rainstall..................... 0.01260% trapper....................... 0.00882% sunstall...................... 0.00378% trickrain..................... 0.00063% Stalliness (mean: -0.061) |### -1.5|##### |######## -1.0|############## |################### -0.5|########################### |############################## 0.0|############################## |########################### +0.5|#################### |############# +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%