weatherless...................84.82944% offense.......................44.33871% balance.......................35.34952% hyperoffense..................11.28734% voltturn...................... 7.45347% sand.......................... 6.08885% semistall..................... 5.47141% hail.......................... 4.87521% stall......................... 3.55303% rain.......................... 3.00216% trickroom..................... 2.31681% rainoffense................... 1.74403% sun........................... 1.38415% monotype...................... 0.81272% sandoffense................... 0.64187% choice........................ 0.56433% monoice....................... 0.31252% sunoffense.................... 0.29273% multiweather.................. 0.17982% monograss..................... 0.16439% sandstall..................... 0.14915% hailoffense................... 0.12206% monoelectric.................. 0.11978% gravity....................... 0.08792% tailwind...................... 0.07270% hailstall..................... 0.06583% monofighting.................. 0.04834% mononormal.................... 0.04673% monowater..................... 0.04212% tricksand..................... 0.04143% monopoison.................... 0.03583% dragmag....................... 0.01799% monoghost..................... 0.01127% rainstall..................... 0.01047% monodark...................... 0.00948% monoflying.................... 0.00797% monobug....................... 0.00689% trickhail..................... 0.00520% monosteel..................... 0.00496% monodragon.................... 0.00304% monorock...................... 0.00191% monofairy..................... 0.00051% monofire...................... 0.00045% monopsychic................... 0.00020% trapper....................... 0.00016% monoground.................... 0.00009% sunstall...................... 0.00005% trickrain..................... 0.00000% Stalliness (mean: -0.052) |#### -1.5|###### |######### -1.0|############## |################### -0.5|########################## |########################### 0.0|############################## |############################ +0.5|################## |############# +1.0|######## |###### +1.5|### |## +2.0|## |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%