weatherless...................87.55925% offense.......................41.09751% balance.......................37.81313% voltturn......................11.43484% hyperoffense.................. 9.16343% semistall..................... 7.08883% sand.......................... 6.84535% stall......................... 4.83709% hail.......................... 3.64036% rain.......................... 1.69085% trickroom..................... 1.16114% rainoffense................... 0.90517% choice........................ 0.72937% sun........................... 0.50953% monotype...................... 0.37626% multiweather.................. 0.24534% monoice....................... 0.23167% sunoffense.................... 0.15348% sandstall..................... 0.11066% tailwind...................... 0.06274% sandoffense................... 0.04915% gravity....................... 0.04458% monograss..................... 0.04399% hailstall..................... 0.03140% hailoffense................... 0.02957% mononormal.................... 0.02936% monowater..................... 0.02579% monoelectric.................. 0.01855% monodark...................... 0.00776% monoflying.................... 0.00375% monopoison.................... 0.00316% monoghost..................... 0.00316% monodragon.................... 0.00262% monobug....................... 0.00245% monofighting.................. 0.00206% monosteel..................... 0.00196% dragmag....................... 0.00146% trickhail..................... 0.00064% rainstall..................... 0.00062% monorock...................... 0.00031% tricksand..................... 0.00020% monofairy..................... 0.00003% monopsychic................... 0.00002% monofire...................... 0.00002% monoground.................... 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.071) |#### -1.5|#### |###### -1.0|######## |############### -0.5|################## |########################### 0.0|############################## |########################### +0.5|################# |############### +1.0|####### |####### +1.5|### |# +2.0|#### |# +2.5|## | +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%