weatherless...................83.84140% offense.......................51.59387% balance.......................29.93407% hyperoffense..................14.74573% sun........................... 7.67206% rain.......................... 5.08819% voltturn...................... 4.23422% trickroom..................... 3.60567% hail.......................... 2.88607% semistall..................... 2.70398% choice........................ 1.35693% sunoffense.................... 1.29166% monotype...................... 1.07336% stall......................... 1.02236% sand.......................... 0.85013% tricksun...................... 0.38887% hailoffense................... 0.34334% rainoffense................... 0.32525% multiweather.................. 0.30002% monoice....................... 0.18374% monofighting.................. 0.15906% monowater..................... 0.15467% tailwind...................... 0.12231% monopsychic................... 0.07788% sandoffense................... 0.07185% monopoison.................... 0.07185% monoghost..................... 0.06966% gravity....................... 0.05869% monofairy..................... 0.05540% mononormal.................... 0.05101% monofire...................... 0.04827% sandstall..................... 0.04443% monoelectric.................. 0.04443% monobug....................... 0.04168% monosteel..................... 0.04168% monodark...................... 0.03894% monoground.................... 0.03675% monorock...................... 0.03126% monoflying.................... 0.02523% trickrain..................... 0.01755% dragmag....................... 0.01591% monograss..................... 0.01426% monodragon.................... 0.01426% tricksand..................... 0.01261% sunstall...................... 0.00987% hailstall..................... 0.00658% trickhail..................... 0.00603% rainstall..................... 0.00548% swagplay...................... 0.00110% trapper....................... 0.00110% Stalliness (mean: -0.271) -2.0|# |### -1.5|###### |########### -1.0|################## |###################### -0.5|########################### |############################## 0.0|######################### |##################### +0.5|################ |######## +1.0|#### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%