weatherless...................84.25163% offense.......................50.43139% balance.......................30.93905% hyperoffense..................14.40422% sun........................... 7.34851% rain.......................... 5.04851% voltturn...................... 4.60948% trickroom..................... 4.05643% semistall..................... 2.98633% hail.......................... 2.83623% sunoffense.................... 1.41229% choice........................ 1.28160% stall......................... 1.23901% sand.......................... 0.81093% monotype...................... 0.80446% tricksun...................... 0.45765% hailoffense................... 0.35572% rainoffense................... 0.31977% multiweather.................. 0.24811% monoice....................... 0.17818% monowater..................... 0.12308% tailwind...................... 0.12068% monofighting.................. 0.10603% sandoffense................... 0.06673% sandstall..................... 0.06558% monoghost..................... 0.06547% monoelectric.................. 0.05737% monofairy..................... 0.05239% monopsychic................... 0.03641% monopoison.................... 0.03513% mononormal.................... 0.03226% monoground.................... 0.02662% trickrain..................... 0.02622% monofire...................... 0.02594% monobug....................... 0.02399% monodark...................... 0.02211% monoflying.................... 0.01638% monorock...................... 0.01308% sunstall...................... 0.01144% gravity....................... 0.01135% tricksand..................... 0.01095% monodragon.................... 0.00966% monosteel..................... 0.00874% monograss..................... 0.00741% dragmag....................... 0.00639% hailstall..................... 0.00466% trickhail..................... 0.00323% rainstall..................... 0.00293% swagplay...................... 0.00098% trapper....................... 0.00001% Stalliness (mean: -0.247) -2.0|# |### -1.5|###### |########### -1.0|################# |##################### -0.5|########################### |############################## 0.0|######################### |###################### +0.5|################# |######## +1.0|##### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%