weatherless...................88.24455% offense.......................41.73454% balance.......................37.70124% hyperoffense..................12.92171% voltturn...................... 5.88056% sun........................... 5.63808% semistall..................... 5.21082% trickroom..................... 4.69104% rain.......................... 3.55791% stall......................... 2.43168% hail.......................... 2.15418% choice........................ 1.32565% sunoffense.................... 1.24238% tricksun...................... 0.54957% sand.......................... 0.46879% monotype...................... 0.37401% rainoffense................... 0.24599% hailoffense................... 0.20248% monoelectric.................. 0.18520% tailwind...................... 0.07973% monofairy..................... 0.06675% multiweather.................. 0.05913% monoice....................... 0.05788% sandstall..................... 0.02998% sandoffense................... 0.02057% monofire...................... 0.01978% monoghost..................... 0.01939% monowater..................... 0.00872% mononormal.................... 0.00592% hailstall..................... 0.00555% gravity....................... 0.00501% monodragon.................... 0.00300% monobug....................... 0.00242% monopsychic................... 0.00221% tricksand..................... 0.00199% rainstall..................... 0.00102% monoground.................... 0.00096% monodark...................... 0.00093% sunstall...................... 0.00080% dragmag....................... 0.00054% monofighting.................. 0.00050% monoflying.................... 0.00025% monorock...................... 0.00018% monopoison.................... 0.00010% monosteel..................... 0.00008% trickhail..................... 0.00005% monograss..................... 0.00003% trickrain..................... 0.00002% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.096) -2.0|## |#### -1.5|##### |########### -1.0|############### |#################### -0.5|######################## |############################## 0.0|############################ |############################# +0.5|########################### |############ +1.0|######## |###### +1.5|### |## +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%