weatherless...................92.72757% balance.......................46.19082% offense.......................31.38171% semistall..................... 9.46479% hyperoffense.................. 8.95983% voltturn...................... 8.59571% stall......................... 4.00285% trickroom..................... 3.93885% sun........................... 3.26964% rain.......................... 2.66003% choice........................ 1.82491% hail.......................... 0.92820% sunoffense.................... 0.68654% sand.......................... 0.42974% tricksun...................... 0.41689% hailoffense................... 0.07386% rainoffense................... 0.06472% monotype...................... 0.05773% tailwind...................... 0.04762% sandoffense................... 0.02384% monoice....................... 0.02315% multiweather.................. 0.01492% sandstall..................... 0.01281% monofire...................... 0.01178% monofairy..................... 0.00876% monoelectric.................. 0.00655% monoghost..................... 0.00477% gravity....................... 0.00252% monobug....................... 0.00127% mononormal.................... 0.00055% tricksand..................... 0.00054% monowater..................... 0.00030% monodark...................... 0.00022% monodragon.................... 0.00019% monopsychic................... 0.00015% hailstall..................... 0.00010% rainstall..................... 0.00003% dragmag....................... 0.00002% monoground.................... 0.00001% monorock...................... 0.00001% monosteel..................... 0.00001% monofighting.................. 0.00001% monopoison.................... 0.00000% trickhail..................... 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.154) -2.0|# |### -1.5|## |###### -1.0|###### |########## -0.5|########### |################## 0.0|###################### |################### +0.5|############################## |############# +1.0|######## |######## +1.5|##### |## +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.59%