weatherless...................62.41494% offense.......................46.56275% balance.......................30.67567% rain..........................22.30357% hyperoffense..................16.60099% sun...........................14.87728% voltturn...................... 8.36193% semistall..................... 4.22677% multiweather.................. 4.02684% rainoffense................... 3.23441% sand.......................... 3.13918% trickroom..................... 2.73569% choice........................ 2.26314% stall......................... 1.93381% sunoffense.................... 1.65465% hail.......................... 1.44382% monotype...................... 1.11231% tricksun...................... 0.89566% dragmag....................... 0.53652% trickrain..................... 0.31552% sandoffense................... 0.21156% monowater..................... 0.14831% hailoffense................... 0.13522% monosteel..................... 0.13086% monodragon.................... 0.11632% monofire...................... 0.10760% rainstall..................... 0.10323% sunstall...................... 0.08942% monoice....................... 0.08724% mononormal.................... 0.08142% monobug....................... 0.07488% monoflying.................... 0.07415% monoghost..................... 0.06979% monopsychic................... 0.06761% sandstall..................... 0.06761% tailwind...................... 0.06325% monoelectric.................. 0.05380% monofighting.................. 0.04944% monodark...................... 0.04580% monopoison.................... 0.04362% monograss..................... 0.04217% monoground.................... 0.03490% gravity....................... 0.02981% monorock...................... 0.02981% allweather.................... 0.02108% monofairy..................... 0.01672% hailstall..................... 0.01163% tricksand..................... 0.01018% trickhail..................... 0.00582% trapper....................... 0.00145% Stalliness (mean: -0.226) -2.0|## |#### -1.5|######### |################ -1.0|################# |############################# -0.5|############################# |############################# 0.0|############################## |####################### +0.5|################## |############# +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.42%