weatherless...................61.48853% offense.......................44.89684% balance.......................32.10516% rain..........................23.24332% hyperoffense..................16.25208% sun...........................14.99775% voltturn...................... 9.50819% semistall..................... 4.57226% multiweather.................. 3.85795% rainoffense................... 3.53448% trickroom..................... 3.15544% sand.......................... 3.01839% choice........................ 2.39293% stall......................... 2.17366% sunoffense.................... 1.68074% hail.......................... 1.27556% tricksun...................... 1.01477% monotype...................... 0.81966% dragmag....................... 0.63048% trickrain..................... 0.42286% sandoffense................... 0.17569% rainstall..................... 0.13270% sunstall...................... 0.12419% monowater..................... 0.11776% monosteel..................... 0.11455% hailoffense................... 0.10406% monofire...................... 0.08622% monoice....................... 0.07948% monodragon.................... 0.06436% sandstall..................... 0.06087% monoflying.................... 0.05761% monobug....................... 0.05240% tailwind...................... 0.04774% mononormal.................... 0.04649% monoelectric.................. 0.04576% monoghost..................... 0.03799% gravity....................... 0.03511% monopsychic................... 0.03462% monopoison.................... 0.03286% monofighting.................. 0.03105% monograss..................... 0.02993% monodark...................... 0.02898% allweather.................... 0.02868% monoground.................... 0.02731% monorock...................... 0.01633% hailstall..................... 0.01565% monofairy..................... 0.01214% tricksand..................... 0.00698% trickhail..................... 0.00648% trapper....................... 0.00282% Stalliness (mean: -0.193) -2.0|## |##### -1.5|######### |################ -1.0|################ |############################ -0.5|########################### |############################ 0.0|############################## |###################### +0.5|################## |############## +1.0|########## |##### +1.5|### |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.42%