weatherless...................61.50901% balance.......................38.42739% offense.......................37.44961% rain..........................24.86633% sun...........................14.91515% voltturn......................14.09119% hyperoffense..................14.06055% semistall..................... 6.16914% trickroom..................... 4.16876% stall......................... 3.89331% multiweather.................. 3.76773% rainoffense................... 3.38162% choice........................ 2.94076% sand.......................... 2.01492% sunoffense.................... 1.88203% dragmag....................... 1.64978% tricksun...................... 1.45903% trickrain..................... 0.72411% hail.......................... 0.54368% sunstall...................... 0.46026% rainstall..................... 0.27422% monotype...................... 0.08053% sandoffense................... 0.06548% hailoffense................... 0.03415% gravity....................... 0.03391% sandstall..................... 0.02774% monosteel..................... 0.02171% hailstall..................... 0.01944% monofire...................... 0.01669% allweather.................... 0.01344% monowater..................... 0.00908% monoice....................... 0.00805% trapper....................... 0.00614% monoflying.................... 0.00569% monoelectric.................. 0.00517% monodragon.................... 0.00449% trickhail..................... 0.00411% monobug....................... 0.00328% monograss..................... 0.00289% tricksand..................... 0.00273% mononormal.................... 0.00215% monopsychic................... 0.00110% monofighting.................. 0.00092% monofairy..................... 0.00090% tailwind...................... 0.00075% monorock...................... 0.00069% monopoison.................... 0.00065% monoground.................... 0.00033% monodark...................... 0.00014% monoghost..................... 0.00003% Stalliness (mean: -0.021) -2.0|### |###### -1.5|###### |############### -1.0|########### |######################### -0.5|##################### |########################### 0.0|############################## |#################### +0.5|######################## |##################### +1.0|################ |######## +1.5|### |### +2.0|# |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%