weatherless...................67.38037% balance.......................46.14143% offense.......................35.03563% rain..........................21.55664% voltturn......................15.50644% sun...........................12.20597% hyperoffense.................. 8.35615% semistall..................... 5.55951% stall......................... 4.90728% trickroom..................... 4.83003% multiweather.................. 3.94806% dragmag....................... 2.54283% sand.......................... 2.49657% tricksun...................... 2.16558% trickrain..................... 1.76160% sunoffense.................... 1.74331% rainoffense................... 1.61302% choice........................ 1.42221% hail.......................... 0.30979% sunstall...................... 0.19506% sandstall..................... 0.09987% rainstall..................... 0.06645% hailoffense................... 0.04546% sandoffense................... 0.03876% monotype...................... 0.02907% monofire...................... 0.01838% hailstall..................... 0.01487% monoflying.................... 0.00481% trickhail..................... 0.00380% monoice....................... 0.00283% monosteel..................... 0.00097% tricksand..................... 0.00077% monobug....................... 0.00069% monodragon.................... 0.00045% gravity....................... 0.00042% mononormal.................... 0.00042% monopsychic................... 0.00016% monowater..................... 0.00010% allweather.................... 0.00010% monoelectric.................. 0.00010% monorock...................... 0.00006% monograss..................... 0.00005% monofairy..................... 0.00004% monodark...................... 0.00002% tailwind...................... 0.00001% monopoison.................... 0.00001% monofighting.................. 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: 0.133) -2.0|# |## -1.5|#### |###### -1.0|####### |################## -0.5|############## |######################## 0.0|############################## |################ +0.5|######################## |####################### +1.0|############# |####### +1.5|## |### +2.0|# |# +2.5| |## more negative = more offensive, more positive = more stall one # = 0.50%