weatherless...................87.36919% offense.......................41.78584% hyperoffense..................27.58798% balance.......................25.83109% hail.......................... 6.35171% voltturn...................... 6.19149% sun........................... 4.13522% hailoffense................... 3.00215% semistall..................... 2.55287% trickroom..................... 2.31388% stall......................... 2.24222% rain.......................... 1.72062% choice........................ 0.93913% monotype...................... 0.87991% sunoffense.................... 0.72070% sand.......................... 0.53528% dragmag....................... 0.45304% tricksun...................... 0.16082% rainoffense................... 0.15878% monowater..................... 0.10968% multiweather.................. 0.10483% monofighting.................. 0.09259% monoelectric.................. 0.08519% monoice....................... 0.08509% monodragon.................... 0.07568% monopsychic................... 0.06286% monofire...................... 0.05824% monodark...................... 0.05708% monofairy..................... 0.04898% monopoison.................... 0.04852% mononormal.................... 0.04312% monosteel..................... 0.03549% monobug....................... 0.03479% gravity....................... 0.02609% monoflying.................... 0.02576% hailstall..................... 0.02412% monorock...................... 0.02376% sandoffense................... 0.01981% monoground.................... 0.01823% tailwind...................... 0.01564% monoghost..................... 0.01499% monograss..................... 0.01415% trickhail..................... 0.01141% sandstall..................... 0.01026% sunstall...................... 0.00833% rainstall..................... 0.00749% trapper....................... 0.00101% trickrain..................... 0.00096% allweather.................... 0.00085% tricksand..................... 0.00032% Stalliness (mean: -0.442) |## -2.0|######## |################# -1.0|######################## |############################## 0.0|############################## |################## +1.0|###### |## +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.71%