sand..........................50.24600% weatherless...................48.03135% offense.......................39.56405% balance.......................33.08920% semistall.....................13.46151% hyperoffense.................. 8.72350% batonpass..................... 5.18151% stall......................... 5.16175% sandstall..................... 3.67853% dragmag....................... 2.75135% sandoffense................... 2.07926% rain.......................... 1.04114% monotype...................... 0.81129% sun........................... 0.69492% choice........................ 0.37296% sunoffense.................... 0.36407% rainoffense................... 0.27650% trapper....................... 0.24359% monowater..................... 0.19956% mononormal.................... 0.11702% monobug....................... 0.10898% monofighting.................. 0.09741% voltturn...................... 0.08327% monoflying.................... 0.06177% monoice....................... 0.06125% monopsychic................... 0.03599% monodark...................... 0.03421% multiweather.................. 0.03342% monodragon.................... 0.03041% monofire...................... 0.02938% monorock...................... 0.02888% monopoison.................... 0.02442% hail.......................... 0.02001% monoghost..................... 0.01780% monoground.................... 0.01683% monosteel..................... 0.01675% monoelectric.................. 0.01665% monograss..................... 0.01446% hailstall..................... 0.00294% rainstall..................... 0.00046% sunstall...................... 0.00018% Stalliness (mean: 0.125) | -2.0| |## -1.5|#### |######## -1.0|################# |###################### -0.5|######################### |############################## 0.0|############################ |####################### +0.5|################### |################# +1.0|################# |############# +1.5|############## |###### +2.0|### |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.40%