sand..........................75.96849% semistall.....................32.67182% offense.......................30.45003% balance.......................24.54646% weatherless...................23.67179% hyperoffense.................. 7.33582% stall......................... 4.99587% sandstall..................... 4.77510% batonpass..................... 4.28785% sandoffense................... 3.63775% dragmag....................... 0.97929% rain.......................... 0.19263% sun........................... 0.16718% rainoffense................... 0.05443% choice........................ 0.04657% sunoffense.................... 0.04391% voltturn...................... 0.03407% monotype...................... 0.01828% monowater..................... 0.01628% trapper....................... 0.00250% monoice....................... 0.00137% monopsychic................... 0.00035% mononormal.................... 0.00016% monodragon.................... 0.00010% multiweather.................. 0.00009% monobug....................... 0.00002% monodark...................... 0.00000% monoflying.................... 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% hail.......................... 0.00000% monoghost..................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.407) | -2.0| | -1.5| |#### -1.0|############## |######## -0.5|########## |############ 0.0|######### |###### +0.5|####### |######### +1.0|########### |######### +1.5|############################## |#### +2.0|## | +2.5| | more negative = more offensive, more positive = more stall one # = 0.74%