offense.......................55.94738% rain..........................53.83431% sun...........................27.81043% hyperoffense..................20.85083% weatherless...................20.79951% balance.......................19.17156% multiweather..................14.03582% sand..........................11.44696% rainoffense................... 7.42607% dragmag....................... 6.35787% sunoffense.................... 3.70837% semistall..................... 3.11596% choice........................ 1.18015% stall......................... 0.91426% hail.......................... 0.58308% sandoffense................... 0.56442% monotype...................... 0.51311% batonpass..................... 0.30786% rainstall..................... 0.27988% sunstall...................... 0.19591% trickroom..................... 0.17726% trickrain..................... 0.17259% monodragon.................... 0.15860% tricksun...................... 0.09796% monopsychic................... 0.08396% voltturn...................... 0.07930% hailoffense................... 0.07930% sandstall..................... 0.06530% monodark...................... 0.06530% monowater..................... 0.04665% monoground.................... 0.03732% monoflying.................... 0.03732% monofighting.................. 0.03265% monosteel..................... 0.02799% monograss..................... 0.02332% monopoison.................... 0.02332% trapper....................... 0.01866% mononormal.................... 0.01866% monobug....................... 0.01399% monofire...................... 0.01399% tailwind...................... 0.00933% monoghost..................... 0.00933% monorock...................... 0.00466% monoice....................... 0.00466% Stalliness (mean: -0.442) -2.0|## |### -1.5|######## |###################### -1.0|######################## |########################### -0.5|############################# |############################## 0.0|##################### |############ +0.5|########### |##### +1.0|#### |## +1.5|# | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%